Tuesday, 7 August 2018

Light & Darkness



The Balance of Light & Darkness -


'In the days of the Lion, spawned by the Evil Brood, 
The Hooded Man shall come to the Forest. 
There he will meet with Herne the Hunter 
- Lord of the Trees -
 to be his Son and do his bidding. 
The Power of Light and the Power of Darkness 
shall be strong within him. 
And the guilty shall tremble!'

The Hooded Man Prophecy - October 31st 1993 - South Saxon Mark.

The Hooded Man is the 'Son of Herne', the 'Son of Woden', because Herne the Hunter is Herian or Woden Herian. The name 'Herian' stems from an IE Root *herilaz which means 'to raid', 'to plunder' and of course ' to go viking'. Tacitus records a Germanic Cult-Brotherhood called the Harii whose name relates to this, and who were a Kult of the Dead, masked to look like the skeleton, to invoke fear in an enemy at night - they fought in the Darkness of Night. 

Herne or Woden Herian is the God of the Wild Hunt, the One-Eyed Wild Hunter-God, the Wolf-God, the most Primal God of our Germanic Folk. Herian is also related to Aryan and thus to the Barb-Aryan - the 'Bearded Aryan'. The Hooded Man is 'Robin i' the Hood' or 'Robin Hood' whose Old English name actually means 'Fame-Bright Hood', the word 'hood' being a kenning for 'Darkness - Robin Hood means 'Light & Darkness'. 

Woden is the Fury-God since his name actually means 'divine intoxication', 'divine madness', 'fury' - he is the God of the Teuton Fury. But, as Carl Jung rightly stated, he is also the 'God of Stillness' and the 'God of Silence' in his meditative, prophetic role as the Seer and the Wise Old Man. He has both sides of the coin. He is the Light and the Darkness in complete balance and harmony, which makes him the 'All-Father'. He is Fire & Ice - the balance of opposites held within one figure, Apollo and Dionysus. 

The name 'Woden' is only pronounced as we spell it today in its exoteric use, since it should really be pronounced 'uuoden' the 'w' being just that, a double 'u'. The sound would thus be not unlike the Scandinavian 'Odhin' with the 'd' sounded half-way between a 'd' and a 'th' (as in 'the'). The name is from wod meaning 'furious', 'intoxicated', 'divine madness' and -en/-an which means 'master of' - the Master of Wod. The 'wod' is the force and Woden is the 'master' of that force - he controls that force. Thus, although this would appear to be a chaotic force in fact Woden has mastered this force, is able to use this force, and through us he is able to use it against the enemies of Folk and Gods - the Joten. 

Robin Hood is the most famous English Folk-Hero, the English Hero who fought against oppression and tyranny. He is a Wolf's Head who dwelt in the wildwood, the wild forests of England, where he fought against the Norman Barons and the growing power of the Judaeo-Christian Church which was taking swathes of land from the people. This is not the 'Robin Hood' of Hollywood, but the Archetypal Folk-Hero, the Archetypal Wolf's Head who sacrifices his own life for those of his people. Of course, the name 'Woden' is also associated with 'wood' and with the forests of England, for he is the Woodland God, and his Son - Wid-Ar the Avenger - is the Woodland God, the 'Spirit of the Greenwood'. This concept is that of the 'Wildman of the Wood'. 




Robin Hood can also be compared with Wid-Ar, since the latter is the God of Resistance (his name means just that - 'to resist'). The Wolf-Hook Rune is the Rune of Resistance and the Rune of Wid-Ar, it is a most powerful rune together with the Black Sun and the Fylfot-Swastika. The Wolf-Hook Rune is an adaptation of the Eh(waz)-Rune, which itself gives the IE Root *aiw- meaning 'Vital Force', 'Eternity', 'Youth', 'Life-Force'. The rune is the Yew-Tree which is the 'Tree of Waendal', a very ancient (1,600 years old) Yew-Tree in the churchyard at Wilmington, just below the 'Long Man' (Waendal) being the tree of this god - the 'April Fool'. He is Woden in his guise as the wild force of abandon that 'springs' up at the end of the Winter, into the Spring. This hill-figure is the Light aspect, and the Herne Giant (Cerne Abbas Giant) is the Dark aspect - the latter being the Wild Hunter-God (the figure is that of 'The Joker' shown on the Arms of the Wendal Family). 




The Long Man of Wilmington

Hamasson has shown how the Wolf-Hook Rune shows the constellation of Orion the Hunter (Winter Constellation), and the figure of the Herne Giant (once known by the Saxons as 'Heil') is that of Orion, as the figure itself shows clearly (the 'nipples' are offset as the top stars in Orion). The figure of a god holding a club can be found on the Horns of Gallehus, and this is the most ancient God of the Germanic Mannerbund - the Cultic Warrior-Brotherhoods of Germania. This god is the most Primal God, and when we consider the Greek Orion and its phonetic sound to Ur-ion (Ur-AEon) this takes us back into the far distant, most ancient past. 





From the very start, when Woden's Folk was formed back in 1998, we stood by our pledge to build a Folkish Movement around the concept of the 'Balance of Light and Darkness', with Woden as our guide and seer. The twin sides of Woden are of extreme importance, and bound to these two sides is the aim of creating the Warrior-Thinker - the 'cultured thug' of Lord Byron, the idea revived by the late Jonathon Bowden. Most groups contain either the 'thug' or the 'thinker', but our aim was to create a 'New Man' who would be both 'Warrior' and 'Thinker' at the same time, in other words, would contain within himself the 'Balance of Light and Darkness'. 

I cannot over-stress the importance of the promotion of the Woden Folk-Religion through the spread of the Woden Folk-Community. Ours is a religion (stemming from a meaning 'to bond') and we need a Folk-Religion to bind our Folk together in their hour of greatest danger. The Woden Folk-Community is the exoteric side, whilst Woden's Folk now takes on the role of the esoteric arm, working through the Wolves of Woden here in the South of England. Both of these 'arms' are as important as the other, and here again we have to keep a balance. It was necessary that we promote the exoteric side as much as possible, and we did not overlook the esoteric side, but as time went on this needed more emphasis, hence the reason for the changes being made this month (August 2018). 



Wulfgar came up with the logo for 'Wolves of Woden' which contains both the Death's Head ('Death Kult') and the Wolf-Hook Rune (symbolic of what has already been said about this rune here). 



The purpose of our work -




The motto here - 'One Land - One Blood' - shows clearly that whatever we do is for a purpose and is not done just for the sake of doing. We have a purpose to our lives, a 'Divine Mission' given to us by The Gods, by Woden who guides our moves upon Midgard. We recognise in the concept of Valhalla that there is not just 'One Life - Live It', a concept of extreme selfishness and self-importance, as opposed to the self-sacrifice for the Folk which is the basis of our life's work. The Divine Heroes (Weras) go to Valhalla as the Einheriar where they train, die and are resurrected, drink and feast with the Gods, and are then 'resurrected' - at will - in order to reincarnate upon Earth (Midgard) to continue the Eternal Struggle. 


Wolves of Woden -


The Wolves of Woden is a Wodenic Hearth created in order to bring together three distinct sections of our work -

  • The Ar-Kan Rune-Lag Runic System which is unique to Woden's Folk and to the Woden Folk-Religion.
  • The Ar-Kan Warrior Order based around our own Martial Arts Group called Runic-Warrior Combat & Survival. As the name suggests this incorporates bushcraft-survivalism into it, but also the Edel-Project which forms part of the drive towards self-reliance and self-sufficiency.
  • Esoteric Wodenism and the work of the now defunct Wid-Ar Brotherhood which was a secret Esoteric Society working within Woden's Folk. This work now forms part of the Woden Brotherhood. 
Wulfgar came up with the logo for 'Wolves of Woden' which contains both the Death's Head ('Death Kult') and the Wolf-Hook Rune (symbolic of what has already been said about this rune here).  


The Kult of Death -

It is not well known that the 'Death's Head' symbol we use is symbolic of the One-Eyed Wild Hunter-God, hence why it can be found on the flag of the 'pirates', complete with the 'blind eye' -







The symbol itself is that of the Wyn-Rune (Rune of Woden in his  aspect of the 'Wish-Lord', 'Lord of the Wild Army', 'Lord of the Wild Hunt') and the Gyfu-Rune ('Gift-Rune'). The Wyn-Rune is also the 'Tribal Banner' and this harks back to the ancient Aryan Tribalism we often speak of. Gwyn/Wyn is the name of the 'Celtic' Wild Hunter-God - Gwyn ap Nydd ('Wyn - Son of the Mist'). 'Nydd' can be seen in a Germanic form as 'Nyd' - the 'Need-Rune' - which itself is a 'Rune of Death' (as seen by the Armanen Masters). 'Wyn' also means 'white' as in 'wan' ('pale') and this god gives his name to Gwynedd in North Wales, the ancient land of the 'Fair Angles' who dwelt in Gwynedd and Anglesey (Angle's Island). 'Wyn - Son of Death' is the meaning of the 'Death's Head' or Totenkoft and is symbolic of the One-Eyed Wolf-God, Woden. 


The Black Sun - White Sun -


The Odal-Rune is the 'Rune of Odin' but here this aspect is that of The Hooded One (Hamasson pointed out that this rune is a glyph of a 'Hooded Man'). This rune is two Sig-Runes bound together, and is also the glyph of At-al-land, our most ancient Aryan Homeland in the North-West. 





This version of the Odal-Rune (Edel-Rune) shows the 'Balance of Light and Darkness' in the same symbol, the White Sun and the Black Sun. It is the Rune of Blood and Soil which is a statement that always evokes criticism, but since the truth shall prevail in the end we shall continue to use this phrase, which is the right phrase to use for this rune. 'God in Nature - God in the Blood'. Another meaning of the name 'Woden' stems from the Germanic Root *wuot which means 'all-pervasive' or 'all-penetrating' and refers to the 'Life-Force' that pervades everything within the Nine Worlds. This also relates to *wod- which is the 'energy' the 'Fiery Energy' that pervades the Nine Worlds. The Odal-Rune - the 'Double Sig-Rune' now becomes the White Sun-Black Sun in balance and harmony within one symbol, the symbol of Blood and Land. The colours are Black-White-Red, the alchemical colours of transformation and of the 'resurrection' of Folk and Land. 

The Wolf-Knot -







The Valknut is the Walk-Knot - the 'Wolf-Knot' - which shows the Nine Worlds which form a wholeness within one symbol; they are not separate worlds, but worlds that are interconnected, everything interconnected through the Web of Wyrd. The 'Wolf-Knot' binds the Woden Initiate to the god Woden - the Wolf-God, the most ancient One-Eyed God of Germania. The Sacred Number 9 is the most important number in Wodenic Lore; it is the Sacred Spiral which our enemies oppose through its opposite - 6. Nine is completion since it is the last number in the sequence - our enemies changed this to 10 which is not the 'complete' but is a new sequence (1 -) We should count in 'nines' rather than 'tens' which we have been programmed to do (*). This is not something 'trivial' since we have it on record that Nikolai Tesla worked with the Sacred Numbers 3 - 6 - 9 with whatever he did. 

Herne the Hunter -




This figure is said to be 'Cernunnos' which is a name found in Gaul; the Gundestrap Cauldron was found in Denmark, Scandinavia, and deemed to be 'Scythian' rather than 'Celtic'. The figure is that of Herne the Hunter, clutching a Snake and a Torc, the Torc being the neck-ring which is symbolic of the Hang-Man's Noose and thus that of Woden-Herne as 'God of the Hanged'. A Christian Priest recorded that the Saxons in Devon worshipped an 'Erminseul' (Irminsul) and the Stag and the Snake, fitting very well with the figure of Herne the Hunter shown here. The pose is not that of Woden in his role as the 'Fury-God' (Furor), but in his role as the passive mode as seer and 'Wise Old Man' - clear from the 'yogic' type of posture he holds. In this role he is also 'Lord of the Animals' as seen here where he is surrounded by animals. 

The importance of Herne the Hunter is that he is the most Primal and Ancient One. He is the 'Horned God' known by all Indo-European Peoples, going back to the figure of Rudra-Shiva in India where, despite views to the contrary, he was an Aryan God

The Hooded Man -

In the 'Robin of Sherwood' series, from which this prophecy originates, though not exactly in the form that I was given in a dream, The Fool of the Tarot Pack is equated with 'The Hooded Man'. This is indeed correct since it later became clear that the Long Man of Wilmington - an aspect of Woden - is linked to The April Fool as I found back in 1997. Woden is 'The Hooded One' which comes out in the 'Hooden Horse' featured in certain 'Mumming Plays' in Kent. At least three Wodenists (including myself) have had dreams or waking visions of a hooded figure which has a 'Black Void' where the face should be. This is Woden as 'The Hooded One'; in my own dream he was clearly 'Lord of the Dead' and had a Red Hood and Red Flag. He is the 'Grim Reaper' in this aspect, a by-name of Odin being 'Grim'. This is the 'Dark Side' of the god Woden.

As with most things today, the figures of 'Robin Hood' and 'Herne the Hunter' have been 'toned down' in the 1980s TV series, and Herne becomes a kindly old man rather than the Wild Hunter-God. This follows from the 'Hollywood' stuff on the subject, and also the whole thing is turned upside down as the 'Wolves of Fenris' are attributed to Odin, who is nowhere linked to Herne the Hunter. Odin is basically the 'bad guy' here and Herne the 'good guy'; we should not be surprised since, as I have stated in several articles on the Inglinga Blog the Great Enemy uses the tactics of division and thus the one figure bearing the balance of Light and Darkness is turned into two distinct and separate opposites, working against each other rather than in harmony. This may also be true of Tolkien's Lord of the Rings which at least in part has the same type of theme. Gandalf is the 'good guy' (Light) and Saruman is the 'bad guy' (Darkness). 

The Vedas and the Eddas are clear on the nature of the true duality and that is the Eternal War between the Forces of Order, Oneness and Harmony, and the Forces of Division, Chaos and Disharmony. Most of the gods are a balance between God and Joten, and this is how it must be, since they need to know their enemy and only though an 'inner knowing' can they do this. The Hooded Man wields the sword Albion which holds the balance of Light and Darkness within its blade. 












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